User Profile
Trials and Tribulations of the Second Sister
Disfunctional? You have no clue. You know, it's bad enough that we all grew in a totally screwed up household. But my Mom's never let me know who my dad was. None of us know, not even the big guns, the alphas. I've asked, hell we all did. She won't say. Can't pull it out of her. So I just kinda grew up being everyones, Uncle Gabe, Uncle Jason, all of them. Just another one of the kids, one of the pardbrats.
I'm under a geis until I come of age and gain my birthright. Not allowed to talk about it to anyone but her, not allowed to say - not allowed to suggest. Mom said it was to keep me safe.
......................
It's too late now though. Now I know who it is. He has the same power - the power that I now possess. And I don't want it, or them.
Height: 5 feet 5 inches
Weight:135 lbs
Hair: long, wavy-curly, Dark brown with lighter streaks
Skin tone: Tanned Eire is an avid surfer and mountain climber
Eyes: Dark blue with black outer rings
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((OOC Knowledge))
She has some immunity to iron and steel, unlike her father's people. She can touch or hold the metals for short periods of time, but her skin will become raw and enflamed after long periods of contact. And her skin becomes infected if iron or steel punctures her skin. Gold and silver however, do not affect her.
She has two hands of power, only one that she knows of at this time: 'The hand of old blood'. She has the ability to call to life any wound or scar and cause it to bleed again, either a little or a lot. Can effectively drain a person of blood within minutes, and in time and with practice, minutes will become seconds.
Eirelynn also has the 'hand of blood-path healing', a power she does not yet know about. This is the ability to close wounds, slow or halt bleeding and knit skin back together; and the ability to pull poisons from the bloodstream, separate them and clean the blood of infections.
As she grows in her powers she may well have another, rarely mentioned or used ability as well, a mixture of her mother and father as well. "The touch of heart-spent healing", the ability to heal heartbreak and wounded souls.
I'm under a geis until I come of age and gain my birthright. Not allowed to talk about it to anyone but her, not allowed to say - not allowed to suggest. Mom said it was to keep me safe.
......................
It's too late now though. Now I know who it is. He has the same power - the power that I now possess. And I don't want it, or them.
Height: 5 feet 5 inches
Weight:135 lbs
Hair: long, wavy-curly, Dark brown with lighter streaks
Skin tone: Tanned Eire is an avid surfer and mountain climber
Eyes: Dark blue with black outer rings
********
((OOC Knowledge))
She has some immunity to iron and steel, unlike her father's people. She can touch or hold the metals for short periods of time, but her skin will become raw and enflamed after long periods of contact. And her skin becomes infected if iron or steel punctures her skin. Gold and silver however, do not affect her.
She has two hands of power, only one that she knows of at this time: 'The hand of old blood'. She has the ability to call to life any wound or scar and cause it to bleed again, either a little or a lot. Can effectively drain a person of blood within minutes, and in time and with practice, minutes will become seconds.
Eirelynn also has the 'hand of blood-path healing', a power she does not yet know about. This is the ability to close wounds, slow or halt bleeding and knit skin back together; and the ability to pull poisons from the bloodstream, separate them and clean the blood of infections.
As she grows in her powers she may well have another, rarely mentioned or used ability as well, a mixture of her mother and father as well. "The touch of heart-spent healing", the ability to heal heartbreak and wounded souls.
Interests (32):
being alone, books, boosting cars, claws, dancing, dancing-not-working, fangs, finding seashells, first aid, getting away from rhos, hiking, hunting, leopards, mountain climbing, mysteries, photography, playstation 2, quiet times, racing, reading, scuba diving, soccer, sports, surfing, swimming, the beach, video games, walking beaches at night, who-done-it's, wildlife, witchcraft, wolves
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